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Brass Mobile now available for download!

Today is an exciting day for the Brass team. We’re so pleased to announce that fans can now play Brass on-the-go with friends or other players around the world! The challenge is to build [...]

/ Blog /

Designer’s Notes #5 – Art design

Introduction Today I thought I’d share with you how we came up with the overall look of the graphics used in the mobile version of Brass. The first question I always get is ‘why didn’t you  go [...]

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Beta update

Today we’ve released an updated build in Brass beta. We’ve been busy fixing all the bugs you’ve reported so today we have very short summary

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Brass mobile gets trailer!

We’ve got ourselves a trailer! Check it out:

/ Blog /

Designer’s Notes #4 – Network play

Introduction Network play is one of the most exciting features of the mobile version of Brass. It is the main reason why we started this project. We wanted the ability to play Brass remotely on [...]

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BRASS mobile game in beta testing! Join in!

We are pleased to announce the Public Beta release of the mobile version of Brass. We are pleased to announce the Public Beta release of the mobile version of Brass. This beta release is [...]

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Designer’s Notes #3 – Victory Points

Today I will tell you why we changed the way Victory Points (VP) are counted and displayed in the mobile version of Brass. VP counting In the original board game the rules specify that the VPs [...]

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“I always start with the theme” – an interview with Martin Wallace

What is the story of Brass? The best way to find out is to ask the designer, isn’t it? Our PR Manager, Dominika, wrote an article about his career as a game designer. And recently, she had [...]

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Designer’s Notes #2 – Game orientation

Introduction When we started thinking about Brass for tablets the very first question that popped into our minds was: how we will fit the huge Brass board into a small tablet screen? Not [...]

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Designer’s Notes #1 – Introduction

For 10 years I have been programming professionally, thereby financially supporting myself and my family. My work is like building a house from blocks, but in a four-dimensional world… Not [...]

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