Introducing Brass. Brass is a demanding economic game where players create monopolies in various industries during the Industrial Revolution. Brass requires concentration, intellect and ruthlessness to make your fortune. Players take on the roles of entrepreneurs, each with the mission to build an economic engine that surpasses the other opponents. You can become a Cotton, Railroad or Coal magnate. Build. Connect. Develop. What’s your pleasure? Brass is Monopoly for grown-ups.

ABOUT BRASS MOBILE

Dawn of the Modern World!

Can you take full advantage of the Industrial Revolution that is transforming Lancashire?

What is the best strategy? Build cotton mills? Develop new technologies? Dig canals? Produce coal or steel?

There is no simple answer and the opportunities that arise will be different in each game you play as you move through the Canal and Railway periods, striving to get the return from your investments in time to snatch the next opportunity from under the noses of your rivals.

Brass mobile game is in development for iOS and Android. Coming in Autumn 2015.

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/ Blog /

BRASS mobile game in beta testing! Join in!

We are pleased to announce the Public Beta release of the mobile version of Brass. We are pleased to announce the Public Beta release of the mobile version of Brass. This beta release is [...]

/ Blog /

Designer’s Notes #3 – Victory Points

Today I will tell you why we changed the way Victory Points (VP) are counted and displayed in the mobile version of Brass. VP counting In the original board game the rules specify that the VPs [...]

/ Blog /

“I always start with the theme” – an interview with Martin Wallace

What is the story of Brass? The best way to find out is to ask the designer, isn’t it? Our PR Manager, Dominika, wrote an article about his career as a game designer. And recently, she had [...]

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Designer’s Notes #2 – Game orientation

Introduction When we started thinking about Brass for tablets the very first question that popped into our minds was: how we will fit the huge Brass board into a small tablet screen? Not [...]

/ Blog /

Designer’s Notes #1 – Introduction

For 10 years I have been programming professionally, thereby financially supporting myself and my family. My work is like building a house from blocks, but in a four-dimensional world… Not [...]

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